Intel Lynnfield Memory Performance Analysis

November 2, 2009 | 10:22

Tags: #12800 #1333 #1600 #2000 #2133 #analysis #article #benchmarks #c7 #c9 #channel #cl7 #cl8 #cl9 #core #ddr3 #dimm #dual #i5 #i7 #kit #lynnfield #perform #performance #review #tests

Companies: #intel

Crysis

Publisher: Electronic Arts

We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

For our testing, we set all the settings to High. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1,680 x 1,050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.

Crysis

1680x1050 0xAA, 0xAF, High Settings

  • 1,600MHz CL9
  • 1,600MHz CL8
  • 1,600MHz CL7
  • 1,600MHz CL6
  • 2,000MHz CL9
  • 2,000MHz CL8
  • 2,000MHz CL7
    • 42.2
    • 29.2
    • 41.8
    • 29.1
    • 42.3
    • 30.3
    • 42.2
    • 30.7
    • 42.0
    • 29.5
    • 42.1
    • 30.5
    • 42.1
    • 30.6
0
10
20
30
40
Frames Per Second - (higher is better)
  • Average FPS
  • Minimum FPS

Crysis

1680x1050 0xAA, 0xAF, High Settings

  • 1,800MHz CL9
  • 1,800MHz CL8
  • 1,800MHz CL7
  • 2,133MHz CL9
  • 2,133MHz CL8
    • 41.9
    • 29.1
    • 42.0
    • 29.1
    • 42.0
    • 30.2
    • 42.2
    • 29.9
    • 42.0
    • 30.6
0
10
20
30
40
Frames Per Second - (higher is better)
  • Average FPS
  • Minimum FPS

There's an ever-so-gentle increase in minimum frame rate, but gaining just over a single frame per second will hardly change anyone's gameplay experience. Average frame-rates are consistent and largely unaffected by either memory frequency or latency too. This is worth keeping in mind when buying a gaming rig: buy "fast enough" memory with more money dedicated to the graphics card. Even the difference in base clock and memory controller frequency in the Lynnfield CPU makes no difference.

Resident Evil 5

Publisher: Capcom

Resident Evil 5

1680x1050 0xAA, 0xAF, Highest Settings, Fixed Benchmark

  • 1,600MHz CL9
  • 1,600MHz CL8
  • 1,600MHz CL7
  • 1,600MHz CL6
  • 2,000MHz CL9
  • 2,000MHz CL8
  • 2,000MHz CL7
    • 99.9
    • 100.1
    • 99.5
    • 100.4
    • 100.7
    • 101.0
    • 100.7
0
25
50
75
100
Frames Per Second - (higher is better)
  • Frames Per Second

Resident Evil 5

1680x1050 0xAA, 0xAF, Highest Settings, Fixed Benchmark

  • 1,800MHz CL9
  • 1,800MHz CL8
  • 1,800MHz CL7
  • 2,133MHz CL9
  • 2,133MHz CL8
    • 100.0
    • 100.2
    • 99.9
    • 99.8
    • 100.2
0
25
50
75
100
Frames Per Second - (higher is better)
  • Frames Per Second

All the results are within an experimental difference of roughly one frame per second and despite us averaging a few runs, the results do not even show even a slight consistent progression that Crysis did.
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